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Rainbow Roxy's avatar

Thanks for writing this, it clarifies a lot; your insights into how audio APIs demad different patterns than text-based systems, especially with binary data and percieved delays, are super precise and very useful.

Neural Foundry's avatar

The mono vs stereo section nails why TTS doesn't need spatial audio, but I think it undersells one practical use case: binaural rendering for immersive applications. The caching strategy with content-based hashing is brilliant and way more elegant than increment counters. I implemented something similar for image generation last year and the hit rate was around 35%, which sounds low but saved enough compute to make caching worth the complexity. The RTF metric is underrated for diagnosing bottlenecks. Also the note about never editing MP3s directly is critical, seen too many people chain lossy conversions and wonder why audio quality degrades.

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